🚀 KSP 2 0.2.0 For Science! FPS Comparisons

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Published on ● Video Link: https://www.youtube.com/watch?v=e8OZBqxigwQ



Duration: 10:02
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Here I try to compare the general performance of the latest KSP 2 version with KSp 2 0.1.5, KSP 1 Stock and KSP 1 Modded. I do an Apollo 11 style Mun landing with docking maneuvers both in Kerbin and Mun orbit. All in all a nice performance upgrade and a big step in the right direction for KSP 2.

🖥 *PC specs*
- Windows 10
- Ryzen 7 5800X3D @ 3.40 GHz
- RTX 3080
- Samsung SSD 970 EVO Plus
- 32 GB RAM

🚨 *Issues I found while recording the footage*

*KSP 1 (Stock and modded)*
- Wobbly rocket (OMG WTF my world view is shattered cancel this game they lied to us)

*KSP 1 (Modded)*
- Oversteering issues during burns

*KSP 2 (0.1.5 and 0.2.0)*
- Decoupling the upper stage of the lunar lander needs to be done in flight, otherwise the detached vessel inherits the landed state and has no orbit lines
- Maneuver countdown sometimes missing either the lights or the yellow bar

*KSP 2 (0.1.5)*
- Wobbly rocket (somewhat mitigated with struts)
- RCS thrusters on command module not working because of blocked status (I assume they think they are still inside the fairing)
- Antenna on command module not extendable because of blocked status (again I suspect the fairing)
- Missing portrait images on Kerbin crew transfer
- Vessel jumping on Mun when a Kerbal EVA's

*KSP 2 (0.2.0)*
- Camera suddenly changing it's view angle around mun
- Removing a fuel tank from the resource transfer window didn't remove it from the resource list
- Two of the three main parachutes on the Command Capsule didn't deploy despite being armed and staged

🔧 *KSP 1 Installed mods*
- [x] Science! Continued (6.0.2)
- Adiri's minimal TUFX (1.2.1)
- Adiri's TUFX Profiles (2.4)
- Adjustable Mod Panel ( by Morse (1.5.99.0-adoption)
- All Y'All (0.11.19.2)
- Approved Popular Pre-Launch Experiment (1.1.9.1)
- B9 Part Switch (2.20.0)
- ballisticfox's neutral TUFX profile (1.3)
- ballisticfox's vintage TUFX profile (1.0)
- BetterTimeWarpContinued (2.3.13)
- Camera Focus Changer (1.1.0.2)
- CapCom - Mission Control On The Go (2.11)
- Chatterer (0.9.99)
- Chatterer Extended (0.6.2)
- ClickThrough Blocker (2.1.10.21)
- Continuous Collisions (1.1.0)
- Contracts Window (9.4)
- Crowd Sourced Science (6.0)
- Distant Object Enhancement /L (2.1.1.14)
- Distant Object Enhancement /L default config (2.1.1.14)
- Docking Port Alignment Indicator (6.10.0.0)
- Docking Port Sound FX (2.1.12)
- Engine Lighting Relit (1.6.3.4)
- Environmental Visual Enhancements Redux (1.11.7.1)
- EVE Raymarched Volumetric Clouds (Early Access 26.08.23)
- Harmony 2 (2.2.1.0)
- IndicatorLights (1.8.3)
- Kopernicus Planetary System Modifier (1.12.1-195)
- ModularFlightIntegrator (1.2.10.0)
- Module Manager (4.2.3)
- My Antennae Never Go Offline (1.1.1.1)
- Navball Docking Alignment Indicator CE-2 (1.1.1.3)
- Oh Really, Another Name Generating Endeavour? (1.0.3.2)
- Parachutes? Let's Use Maths! (1.1.1.3)
- Parallax (2.0.6)
- Parallax - Stock Planet Textures (2.0.0)
- Parallax - Stock Scatter Textures (2.0.1)
- PlanetInfoPlus (1.4.3)
- PlanetShine (0.2.6.6)
- PlanetShine - Default configuration (0.2.6.6)
- Pood's Calm Nebula Skybox (1.3.0)
- Principia (Jordan)
- QuickContracts (1.3.0.8)
- QuickExit (2.2.0.9)
- Reasonable Science Return (0.1.0)
- Reflective Visors (0.1)
- ReStock (1.4.3)
- Restock Waterfall Expansion (2.1.0)
- ReStock+ (1.4.3)
- Rocket Sound Enhancement (0.9.8)
- Rocket Sound Enhancement - Default (1.3.0)
- Scatterer (0.0838)
- Shabby (0.3.0.0)
- Shaddy (2.5)
- SmartStage (2.9.14.2)
- SpaceTux Library (0.0.8.5)
- Spectra Scatterer (1.6.5)
- Spectra Scatterer Jool shine on Laythe (1.6.5)
- TextureReplacer (4.5.3)
- Textures Unlimited (1.5.10.25)
- Toolbar Controller (0.1.9.11)
- Trajectories (2.4.5.2)
- TUFX (1.0.7.1)
- Waterfall - Restock (0.2.3)
- Waterfall Core (0.9.0)
- WaypointManager (2.8.3.5)

⏱️ *Timestamps*
00:00 - Kerbin Launch
01:11 - Kerbin Orbit
01:34 - Munn Collision Course
02:20 - Module Reconfiguration
02:52 - Mun Encounter
03:20 - Mun Orbit
04:02 - Mun Lander Undock
04:43 - Mun Landing
05:57 - Mun EVA
06:19 - Waiting for Command Module
06:30 - Mun Launch
06:59 - Command Module Rendezvous
07:46 - Dumping Lunar Lander
08:08 - Mun Ejection
08:43 - Kerbin Return
09:17 - Kerbin Landing

🎵 *Music*
KSP2 OST (Intercept Games)

Kerbal Space Program © Take-Two Interactive Software, Inc.
https://www.kerbalspaceprogram.com/

#ksp #ksp2 #kerbalspaceprogram #kerbalspaceprogram2 #for-science #forscience







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