KSP Land Speed Record - Breaking Escape Velocity [Part 3]
When I reached orbital velocity with a land speeder, I thought I had just about reached the limit of the stock game. Beyond that speed, the ground-loading bug was simply unavoidable (Check out my forum post here for more info:http://forum.kerbalspaceprogram.com/index.php?/topic/160697-the-speed-of-ground-a-study-into-how-ksp-terrain-colliders-handle-land-vehicles-with-high-magnitudes-of-velocity/)
However, it turns out there is a way to increase the speed at which this bug occurs by decreasing the terrain detail from "High" to "Normal". This means, of course, we can go even faster!
Special thanks to forum user "suicidejunkie" for suggesting this. If it weren't for them, this video would not exist!
--- Music Credits ---
● Song Title: Tiasu - Escape
● Music Video: https://www.youtube.com/watch?v=5nhSEhtBluA
● Album Download: https://tiasu.bandcamp.com/album/escape
---
● Music Released and Provided by Tasty
● Song Title: Anzo - Raindance
● Music Video: https://youtu.be/Owklf50AFqc
● Label Channel: http://youtube.com/TastyNetwork
● Album Download: http://tasty.network/002album
Craft Download: https://kerbalx.com/Stratzenblitz75/Polar-Cataclysm-NEW-7-W-transport
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