KTaNE custom module making tutorial #1 - Setting up

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Published on ● Video Link: https://www.youtube.com/watch?v=8b-GMgcCo_A



Keep Talking and Nobody Explodes
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Tutorial
Duration: 20:42
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UPDATE 27/12/2017
Nigk points me out that I forgot to change the item name in MIT license file at 3:20 minute mark. You have to change "The Keep Talking and Nobody Explodes modkit license" to your module name.

The first episode of how to make a custom module for Keep Talking and Nobody Explodes. In this video, I covered about how to set up your project folder, tools you need, and setting up the backplane of your module.

SEE THIS VIDEO, I MADE A MISTAKE AT 10:15! This is a correction: https://youtu.be/luUaYfh5JNE

Tools Link:
UPDATE 27/12/2017
-Since the update of KTaNE to version 1.6, Unity 2017.1.0 is now required. Other processes are pretty much the same.

Unity (use version 2017.1.0!): https://unity3d.com/get-unity/download/archive
Steam: http://store.steampowered.com/about/
Notepad++: https://notepad-plus-plus.org/download/
Inkscape: https://inkscape.org/en/download
Visual Studio (Community edition will work): https://www.visualstudio.com/downloads/

Link to KTaNE modkit: https://github.com/keeptalkinggame/ktanemodkit

Thanks to LeGeND for the idea of Fast Math, which I do in this tutorial.







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KTaNE
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tutorial
games
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tutorials
keep talking and nobody explodes



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