KVARK | GamePlay#6 PC

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Published on ● Video Link: https://www.youtube.com/watch?v=GWqH9N8de-w



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Hey everyone!
It's finally here, release of the third and last chapter of Kvark.

It was a long journey to get here but we did it, with your help of course. Big thanks for everyone who submitted feedback or wrote us a review. The game wouldn't be what it's now without you!

You can look forward to 4 new levels, more enemies, new weapon, 5 new localizations, and much more. We also added new system for collectibles and greatly improved binding settings to be able to bind almost anything (so the guy who wrote us that he can't bind shooting to space bar can do so now :D).

We hope you enjoy 1.0

Latest past team

Let's get to work comrades!

If you want details, here is the full changelog for the 1.0.

Additional content
4 new levels
More enemies
New weapon
More lore
Player thoughts
Collectibles
More posters
New perks
More interactive items

Features:
New localizations to Japannese, Chinese, German, Polish and Russian (We already had localization for English and Czech)
Added arachnophobia mode
Improved shader compiling process to use new Unreal Engine PSO
Physics props now have dynamic shadow
Inventory is more compact and looks better
Various UI improvements
Some switch N puzzles will display progress
Organized bindings into categories
Fixed and improved bindings
Cardboard box has random drop

Fixes:
Fixed hit animations
Drones shouldn't get stuck in walls
Audio - Ambience is muted when going back to the main menu
Improved drone movement
Audio - Settings - Loading doesn't stop ambient audio
Audio - headshot doesn't play when attacking with wrench
Music stops after killing boss in CH1L5
Added missing reverb and ambient in CH2L1
Audio - Conveyor belt doesn't stop on load in C2L3
Overlay material on pickups fade smoothly instead of abruptly appearing
Footsteps works on level geometry
All levels arent unlocked in level picker
Elevator shouldn't damage the player
Enemies shouldn't get stuck in C2L5 in big cave
Player can't get stuck in C2L2
And many many more small fixes