Labyrinth Shard Trial / Hellblade Senua's Sacrifice / Playthrough / Ep: 30 / 4 Lorestones /Cinematic
Times:
1:29 (Lorestone 1)
4:45 (Lorestone 2)
6:14 (Lorestone 3)
10:35 (Lorestone 4)
13:28 (Cinematic)
From the tree, turn right to start with the lone metal runestone that’s apart from the others on the right side of the tree. Approach it, and focus on the runestone to get lost in your reflection. When at last you look away, you’ll find yourself somewhere else entirely. Senua will now be on an island some distance away from the tree - a burial mound, it appears. Before you follow the red flags to the right, head left along the shore first to find a Lorestone. Then follow the flags up the hill onto the entrance of the burial mound - where a lone torch sits besides a dark and foreboding passage.
Entering the dark corridors, a roar will echo forth, followed by the sound of someone calling out - and it appears to be coming from the right path, although there is a left path too. Take the path to the right and chase the echoes of what appears to be Dillion’s voice. In the next room, light the brazier and you’ll spot the glowing figure in a room beyond - but you can’t get to it.
Head back and take the left path this time, and at the crossroads - be sure to light the brazier here too - it will note where you have been. The voices are muffled now, but it appears to be coming from the right path again.
Before moving on, go left first into a room with a shaft of light on the right, and a barred door on the left with a Lorestone in front of it. Inspect it, then return to the previous crossroads.
Head right - and note when you light this brazier, the one to the right also lights up - and looks identical to the room you’re in. With that being the case, head left here into the unlit room. Be sure to check the Lorestone here - but take a look at the emblem of the tree on the floor of the room. Notice how the branches from the trunk diverge at specific points - almost like paths to take in a labyrinth - all the way to the sword in the tree.
Following this pattern, from the entrance, the path to take is Left, Right, Left, Right, Right, Right, Right. Of course, there is something for going the wrong way. If you get lost - remember to keep lighting the torches, and don’t enter a room that’s already lit. If you go the right way, you’ll find a room with a ray of light, and a broken wall. Go the wrong way, and eventually, once you get deep enough, you’ll find another Lorestone as Dillion’s voice gets more...abnormal.
From the Lorestone, the only room ahead is sealed - so how do we get in? Backtrack to the room with the broken wall and climb under. Moving ahead to the next intersection, note the path on the left is already lit, so light this room and keep going right. In the next area you’ll find an entryway with a very eerie red glow. Enter, and you will have solved the labyrinth’s challenge.
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