LAID OFF | Microsoft/Xbox Fires Almost 2000 (VL776)

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With Activision Blizzard King now formally a part of tech giant Microsoft, changes are definitely happening. But what is happening and why? And is the firing of almost 2,000 people cause for industry-wide alarm?\n\nLet's talk about it...LIVE in Virtual Legality\n\nKEY POINTS
\n- Microsoft's decision to lay off approximately 1900 roles from its gaming workforce is a reflection of the business process of identifying redundancies and aligning strategies post-merger, which, while legally and economically sound, can be deeply impactful to the individuals affected.

- The layoffs at Microsoft are not isolated but part of a broader trend in the gaming industry, where companies are adjusting to a post-pandemic economic environment that includes reduced revenue growth and increased costs.

- Unions in the gaming industry argue that while they may not prevent layoffs, union representation can offer workers greater transparency and layoff protections; the actual effectiveness of unions in layoff scenarios can vary.\n\n***\nCHAPTERS\n0:00 Introduction and background
1:16 Microsoft and Activision Blizzard merger and layoffs
9:21 Role of investors and stockholders in a corporation
16:05 Departure of leadership personnel
19:19 Role of unions
24:19 Outsourcing of customer support and future of Xbox in retail
26:05 Cancellation of Blizzard's unnamed game and related layoffs
29:03 State of the gaming industry, layoffs, and the impact of generative AI
37:14 Listener queries on gaming industry trends and transition of Activision Blizzard
49:10 Future of game development, types of redundancies, and potential layoffs
57:21 The future of gaming, console preferences, and potential acquisitions
59:08 Closing remarks and disclaimers
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