Lakeview Cabin 2 Episode 3 Good Ending Speedrun - 3:08:99

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Published on ● Video Link: https://www.youtube.com/watch?v=-5IdxAY6Aaw



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Duration: 3:56
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A quick speedrun of the third episode of Lakeview Cabin 2, reaching the good ending in 3:08:99. Open up the description for a more detailed explanation of my strategy and how it could be improved.

My Twitch: https://www.twitch.tv/mkcyborg
My Twitter: https://twitter.com/Brian_Renadette
My writing: https://brianrenadette.carrd.co/

The strategy:

As soon as I get control, I drop the chicken feed and get the Farmboy's shirt off. While he's getting the neighbor girl charmed and wiggling a loose fencepost, I switch over to the Hippie and grab the Dog so it doesn't go running off and getting irradiated. At that point, I move on to the Businessman and Scientist and get their tasks out of the way:

Businessman: I knock down the katana, answer the phone and fax (which prompts the Robot's gift box to appear), and activate the hidden generator outside in the hallway. The generator is necessary if I want to do the Scientist's section without any headaches! After turning on the hose behind the gift box, I wait a bit so I can sneak by the Robot and hide in the closet. From there, the Robot will wind up dying on its own from running around into the hose's water.

Scientist: I turn on all the lab equipment, go into the next area to grab the jetpack (I use the ladder because the area to reveal the jetpack is very finicky), and then hide on the roof where the Blob won't be able to reach me. Once it touches the rain, it'll die quickly.

As those two scenes resolve, I finish up the Farmboy by killing Ma, unlocking the barn, smashing the Chicken's cage (I could awaken it by killing chickens, but then I can't daze it by hurting it), tossing the fence post at it, and then running the harvester into it.

After that, I have the Hippy and Dog head into the farm area, clean off the meat cleaver in the sink, and commit violence against the dog. At that point, I just send the remaining three characters into their portals to win!

How could it be improved?:

Other than some basic input improvements, my main thought is if there's a way to kill the Dog faster. I didn't see anything that could be used in the Hippy's map to kill it, and I can't go into the Businessman's map unless I fix the car, which takes too much time.

Also up for debate: Would it be faster to feed the chickens to get the key to the barn instead of killing Ma?

I could also improve my time by not hesitating while moving the Scientist to the portal. If you notice, I float around a bit to make sure the Blob's brain is lying on the ground so I know it's dead. That way it doesn't get the jump on me by popping through the door and grabbing me before it dies.







Tags:
Lakeview Cabin
Lakeview Cabin 2
Lakeview Cabin 2 Episode 3
Speedrun
Lakeview Cabin 2 Speedrun