Lands of Lore - Challenge Pt 1: Difficulty Leaving Gladstone
As recommended by @strikezilla01, this is the start of a special challenge run of Lands of Lore, where we have tried to make things as difficult as humanly possible. See below for a full list of the rules. We couldn't even escape Gladstone unscathed!
Rules:
- Ferocious Difficulty
- Only allowed to save at the start of areas (Gladstone, Southlands, Draracle's Cave, Opinwood, Swamp, Mines, White Tower, Yvel, Caverns, Dungeons, Castle Cimmeria)
- No using the Magic Atlas
- No optional party members
- No collecting the Free Compass
- No using the Valean's Cube against ghosts
- No using Green Skull against the Larkon
- No using Ra'Tol (stone face in the swamp) to get extra money
- No buying Fireball Wands
- Attack all NPCs/choose all "bad options"
- Cannot use Crossbow Valkyrie
- Fight Scotia's first two forms before using the Whole Truth