Langrisser Mobile - Danger World Event - Demon King Invasion
Pretty easy event with Move Again characters. I decided to clear with a mostly Strategic Masters party, since a lot of them have Move Again.
Could have subbed in Florentia and Knight of Mystery for a full clear with Strat. Might have been a little faster with Act Again as well.
If you can't kill both enemies in 1 turn, you can ignore the mage if you are using Rozenciel. it doesn't hit very hard, the debuffs just suck.
You do not need a tank to clear this, as the main boss mob does not attack directly, only with AoEs. The left and right spawns also AoE on their first turns, unless they can only reach one target.
The main mob takes more and more damage as the fight goes on, so as long as you can get into a rhythm, it is a pretty easy clear.
The side spawns each drop damage reduction tiles. physical on the left, magical on the right. They have corresponding physical and magic defense. You'll need 1300+ attack or int to even hurt them if you are not using the proper type of damage. That was why I brought Light of Genesis, to kill the skeletons on the left. A very well built Knight of Mystery can do the job as well. Any physical damage dealers can kill the mage skeleton on the right.
Turn 1 AoE isn't very bad, just a 1 ring that does moderate damage. You'll notice my Altemuller and Rozenciel took no damage, that was because they are standing on the physical damage reduction tiles.
Turn 2 AoE hits within 4 range, does physical damage, and will one-shot anyone not standing on the physical damage reduction tiles or out of range.
Turn 3 AoE hits within 5 rings, does magical damage, and will one-shot anyone not standing on the magical damage reduction tiles or out of range.
Make allowances for short legged heroes, and ensure you are on the proper tiles at the end of each turn.
Good luck, commanders!