Large-scale Environment Capture for the World's First Hyperreal Wingsuit Simulator | Unreal Fest

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Published on ● Video Link: https://www.youtube.com/watch?v=YwhSN9DEukU



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Join Capturing Reality Technical Product Manager Tomáš Mišura and Metatexel Co-Founders Ryan Whitehead and Joe Robbins to find out how photogrammetry solution RealityCapture and Unreal Engine 5 were used to reconstruct an exact 3D digital double of western Utah’s Notch Peak. After months of processing, the result yielded a dataset with a staggering 16 billion polygons, thousands of parts, and thousands of 8K textures.

We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022




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