Layers of Fear Let's Play Part 8 | GIVE ME MY ANSWERS

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Published on ● Video Link: https://www.youtube.com/watch?v=N9jzb7FxI2o



Layers of Fear
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Let's Play
Duration: 19:42
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I would like to trade in my baby for one rat please.
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You take another drink as the canvas looms in front of you. A light flickers dimly in the corner. You’ve created countless pieces of art, but never anything like…this. Why haven’t you done this before? It seems so obvious in retrospect. Your friends, critics, business partners—soon, they’ll all see. But something’s still missing…

You look up, startled. That melody… Was that a piano? It sounded just like her… But, no—that would be impossible. She’s gone. They’re all gone.
Have to focus. How long has it taken to get to this point? Too long, but it doesn’t matter. There will be no more distractions. It’s almost finished. You can feel it. Your creation. Your Magnum Opus.

Dare you help paint a true Masterpiece of Fear? Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a vast and constantly changing Victorian-era mansion. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

This time on Layers of Fear…
We find the key that we never really got around to picking up last time, and follow a lone rat down a series of corridors. As we progress, the house decays more and more, once being locked in a room with a simple child’s puzzle. Our simple child mind is powerful enough to complete it and soon we are presented with a choice. Do we walk out of our nightmare through a door to the light, or do we chase the rat further down our nightmarish landscape of paintings? Of course we choose the rat, we would be crazy not to!

We fall - literally - deeper into the recesses of our mind and find hallway with several glass doors. After a disappointing nothing from the glass doors, we end up in a room with a large painting and a muzzle. Just as with every other item that reveals more of our past, the muzzle shows us just how much of a drunk asshole we were before the start of the game. The large painting - of looking at something far away - in turn examines us, and we escape to the relative safety of a hallway that is melting and the alcoholism we learn more about from a bottle of whiskey. In this area we find an awl, but we quickly lose it when we progress into the next hallway and die. When we wake up, we are trapped in a room with a chain that we need to pull to escape. However, when we pull it we realize that it is hooked up to some kind of torture mechanism hurting someone else on the other side of a wall. Only through the pain of others can we escape this room and find out broken palette.

This is where the unseen penalties of death really starts to get to me. I have no concept of what I might have missed because I didn’t have the awl item. Never before have I actually had an item in my inventory that wasn’t a key or a part of the painting, so I was extremely excited to see what I could do with it. Unfortunately “stopping and slightly moving backward” counts the same as “looking back” when dealing with a hallway that is set up to kill you. It’s my understanding that playing the game in slightly different ways can result in a slightly different narrative, and because dying seems to change your course I imagine there is a “no death” story. While I appreciate that you are not supposed to be able to see everything there is to see in a single run, it still bothers me on a fundamental level. I feel the same way about the varying questlines in Dark Souls 3 that seem to lock each other out - I understand why it is there, and I like the effect it has on the game, but there’s a small part of me that feels annoyed that I won’t be able to do everything without investing an entire second playthrough. Unlike with Dark Souls, Layers of Fear is so narrative focused that I am not sure how much more I gain going through the game one more time.







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