Laying down the Ore Industry - Cities Skylines "Buzztown" #009

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Synopsis: As usual because I am playing with despawn mode OFF I always try to think of ways to keep traffic at bay. One of those ways is making sure that 'left' turns are avoided as much as possible. Even if it means a car has to drive on to a roundabout, turn around and then turn right. Like in the Oil Industry I also use here roads that resemble "coldesacks" but in such a way that traffic never hampers each other and simply do not put too much of these buildings, otherwise your export area with clunk up. I also took the opportunity to attach a new highway to that area. In the mean time the polder has nicely dried up and in the next episode you will see what i have done with the dikes. They look pretty fancy, so if you don't want to miss that, hit the notification bell or just subscribe to the channel for even more interesting things (and also a lot of goofery) :P

Learn from previous mistakes, do things even better, do better public transport, better road layout, better Industries and better traffic management. And here you have it guys and girls, the city called Buzztown. Being build on the Yakatorian Islands, which you can find over here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1136423259
This map has al the nice details for making a great city. So wish me luck. :-)







Tags:
Cities Skylines
Paradox
Traffic Manager
Move it mod
Network Extensions
Colossal order
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Oil Industry
Sunset Harbor
Tuna Fishing
Fishing Industry
Tuna
Campus
nodes
too many objects
Yakatorian island



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