Lazy D&D Prep: Ghosts of Saltmarsh, Session Zero Part 2
Another episode of Lazy DM Prep in which Mike prepares for his D&D game using the steps of Return of the Lazy Dungeon Master. Click (show more) for full game notes and useful links.
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Topics:
- Results spending a whole day prepping D&D
- A day isn't as long as you think.
- Diminishing returns.
- Printing Dyson maps at Staples.
- Read the adventure.
- Side adventures in the appendicies.
- Results from the checklist.
X Prepare maps
X Read the adventure
X Read the appendicies
X Consider character backgrounds & hooks to each adventure
X Review and make handouts
X Collect miniatures for next few sessions
X Ponder NPCs and their actions
X Build a campaign soundtrack
Saltmarsh Campaign Player's Guide
https://slyflourish_content.s3.us-east-1.amazonaws.com/ghosts_of_saltmarsh_players_guide.pdf
Session Zero Preparation
- Talk about the characters, how they got together.
- Reinforce the cooperation.
- Introduce the Council.
- Introduce other NPCs.
- Introduce the village of Saltmarsh.
- Drop in the campaign hook.
Hook: The body of a woman washes up on shore. She appears to have been a prisoner.
NPCs
Eda Oweland. Traditionalist. Senior member of the council. Lived there whole life. Pragmatic.
Gellan Primewater. Traditionalist. Rich noble. Gives a lot to the town. Supposedly got his money in textile and lumber. Smuggling and connections to the sea princes.
Eliander Fireborn. Loyalist. Fought in the army of Keoland to the north. Injured by Owlbear. Serves as captain of the town guard.
Manistrad Copperlocks. Loyalist. Head of the dwarven miners to the east of Saltmarsh.
Anders Solmor. Neutral. Young noble orphan of rich parents. Father died at sea. Mother died of a wasting disease.
Wellgar Brinehanded. Priest of Procan. One-legged former whaler.
Ferrin Kastilar. Halfling druid and his pet bullfrog Lorys.
Captain Xendros. Faithful quartermaster of Iuz.
Skerrin Wavechaser. Butler of the Solmor family. Secret member of the Scarlet Botherhood. Goal: Destabalize the council and take it over with Brotherhood-loyal members. Steer the council wrong about the smugglers. He wants to entrap members of the council. He wants to poison members he can't otherwise get rid of.
Keledek the Unspoken. Tall sinister wizard.
Introduce locations.
Drop some rumors.
Secrets and Clues
* A woman and her brother came to Saltmarsh with dreams of going to the haunted mansion to get the alchemist's lost gold.
* The man has not been seen again.
* The woman washes up on shore dressed in prisoner's garb.
* The woman has signs of being bound.
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