Learning Design From Travel
Channel:
Subscribers:
179,000
Published on ● Video Link: https://www.youtube.com/watch?v=XMiEXuFzNYU
I talk about design lessons I learned while becoming a better traveler.
Videos I reference:
Learning Lessons From Failure: • Learning Lessons From Failure
Lessons By Company: • Lessons By Company
A Christmas Lesson In CRPG Design: • A Christmas Lesson In CRPG Design
Learning Game Design From Old Sitcoms: • Learning Game Design From Old Sitcoms
Learning Design From Other Disciplines: • Learning Design From Other Disciplines
Good Lessons From A Bad Teacher: • Good Lessons From A Bad Teacher
Game Lessons From Collecting Fragrances: • Game Lessons From Collecting Fragrances
WizWar: A Study In Great Board Game Design: • WizWar: A Study In Great Board Game D...
Other Videos By Timothy Cain
2025-03-10 | Character Build Fairness |
2025-03-07 | Having Fun With AI |
2025-03-05 | Onboarding New Team Members |
2025-03-03 | Event Systems |
2025-02-28 | NPCs Triggering Each Other |
2025-02-26 | Having Unique Rules For Players |
2025-02-24 | My Ideas That Got Rejected |
2025-02-21 | Arcanum Backgrounds |
2025-02-19 | When Your Game Doesn’t Sell |
2025-02-17 | Damage Types |
2025-02-14 | Learning Design From Travel |
2025-02-12 | Status Effect Implementation |
2025-02-10 | Localized Damage Systems |
2025-02-07 | Learning From Steam Data |
2025-02-06 | Snowed in! |
2025-02-05 | Adapting TTRPGs vs. Other IPs |
2025-02-03 | More Thoughts On Game Marketing |
2025-01-31 | Dynamic Quest Design |
2025-01-29 | Showcasing Your Work |
2025-01-27 | Writing My Own TTRPG |
2025-01-24 | Raising Cain |