My Ideas That Got Rejected
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Published on ● Video Link: https://www.youtube.com/watch?v=UZJ-1AS4UKA
I talk about ideas of mine that got rejected from being added to my own games, sometimes when I was that game's director.
Videos I reference:
Learning Lessons From Failure: • Learning Lessons From Failure
How Fallout was made SPECIAL: • How Fallout was made SPECIAL
The Arcanum One-Point Fiasco: • The Arcanum One-Point Fiasco
Arcanum Tech Skills & Schematics: • Arcanum Tech Skills & Schematics
Developing South Park: The Stick Of Truth: • Developing South Park: The Stick Of T...
The Outer Worlds Launch Party Video: • The Outer Worlds Launch Party Video
Ego And Game Directors: • Ego And Game Directors
Other Videos By Timothy Cain
2025-03-19 | Arcanum Lore Exploration |
2025-03-17 | Botched Quests And Player Freedom |
2025-03-14 | The Ultimate RPG |
2025-03-12 | Collecting Feedback |
2025-03-10 | Character Build Fairness |
2025-03-07 | Having Fun With AI |
2025-03-05 | Onboarding New Team Members |
2025-03-03 | Event Systems |
2025-02-28 | NPCs Triggering Each Other |
2025-02-26 | Having Unique Rules For Players |
2025-02-24 | My Ideas That Got Rejected |
2025-02-21 | Arcanum Backgrounds |
2025-02-19 | When Your Game Doesn’t Sell |
2025-02-17 | Damage Types |
2025-02-14 | Learning Design From Travel |
2025-02-12 | Status Effect Implementation |
2025-02-10 | Localized Damage Systems |
2025-02-07 | Learning From Steam Data |
2025-02-06 | Snowed in! |
2025-02-05 | Adapting TTRPGs vs. Other IPs |
2025-02-03 | More Thoughts On Game Marketing |