Learning #Godot Test - Bullet Physics (Fail)
first step into the gun defense part of the idea of a game.
setup git local only for the moment maybe I take a PI and make it a git server
todos
* Inventory\select box --- 1.step i can select and change by pressing 1-6 or scrolling the mouse wheel
* gun and bullets ---- 1. step: I can shoot the bullets have no events on hitting but a despawn when they leave the screen. Need to add a timer to clean them up after x seconds to not fill rooms with them.
* enemies ---- took a look into animation 2d or IK.
* coins\shop --- x
* power\sleeping system --- x
* farming ---- made some crops in paint (ugly as dev art can be)
* sounds --- none for now but kenney.nl packs come with some so... 50% just need to add them.
* GIT --- removed all assert that was not imported.
The Tiles are from "kenney.nl".
The icons are (for now) from game-icons.net