Learning #Godot Test - Item Pickup and Throwing - Pushing items

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My 3D Workspace crashed hard now I do 2D first some learning how to work with #godotengine can't even start my 3D playground.
The shown project is a quick idea farmsim maybe horror mix.
Stand now:
day night cycle of 20 minutes
open and close doors
hint if you are close to doors (in final version there will be shadows blocking sights)
pickup and throwing of items they will be seeds and crop boxes.

DesignDoc:
farming - selling - buying ammo\seeds --- repeat

todo:
* Inventory\select box with all items (rake\spade, water can, 2 seeds, hoe, ammo)
* gun and bullets
* enemies
* coins\shop
* power\sleeping system

The Tiles are from "kenney.nl".