LEFT HAND KNIFE TUTORIAL!

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Published on ● Video Link: https://www.youtube.com/watch?v=g2OEwyTuqDQ



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Tutorial
Duration: 3:42
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Go check it out on Reddit! https://www.reddit.com/r/CounterStrikeBinds/comments/41behf/change_hand_when_using_knife_finished_script/?ref=search_posts

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~Rahul

// this first segment includes binds/aliases you can change to your preferences!

alias knife_hand "cl_righthand 0" // hand your knife will appear in
alias other_hand "cl_righthand 1" // hand everything else will appear in

// remove binds if you don't want them, otherwise change the key to what you want.
bind 1 b1 // rifle
bind 2 b2 // pistol
bind 3 b3 // knife
bind 4 b5 // bomb
bind z b6 // he
bind x b7 // flash
bind c b8 // smoke
bind v b9 // decoy
bind \ b10 // inc/molo
bind q b11 // quickswitch

// ----- end of configuration section ----- Written by Run1e


setd

// quickswitch logic
alias switch_enable "other_next;setd"
alias switch_disable "alias switch"
alias knife_out "knife_hand;setd;other_next"
alias other_out "other_hand;setn;knife_next"
alias knife_next "alias switch knife_out"
alias other_next "alias switch other_out"

// +attack then losing item (planting bomb or throwing nade) logic
alias +att_alias +attack
alias -att_alias -attack
alias +att_switch "+attack;switch_disable;alias +att_alias +attack"
alias att_on "alias +att_alias +att_switch"

// b* alias will be d* when the knife is in the quickswitch stack
alias d1 "s1;c1;knife_next"
alias d2 "s2;c2;knife_next"
alias d5 "s5;c5;knife_next"
alias d6 "s6;c6;knife_next"
alias d7 "s7;c7;knife_next"
alias d8 "s8;c8;knife_next"
alias d9 "s9;c9;knife_next"
alias d10 "s10:c10;knife_next"

// b* alias will be n* when the knife is not in the quickswitch stack
alias n1 "s1;switch_disable;setn"
alias n2 "s2;switch_disable;setn"
alias n5 "s5;switch_disable;setn"
alias n6 "s6;switch_disable;setn"
alias n7 "s7;switch_disable;setn"
alias n8 "s8;switch_disable;setn"
alias n9 "s9;switch_disable;setn"
alias n10 "s10;switch_disable;setn"

// set all b* aliases to d*
alias setd "alias b1 d1;alias b2 d2;setd2"
alias setd2 "alias b5 d5;alias b6 d6;setd3"
alias setd3 "alias b7 d7;alias b8 d8;setd4"
alias setd4 "alias b9 d9;alias b10 d10"

// set all b* aliases to n*
alias setn "alias b1 n1;alias b2 n2;setn2"
alias setn2 "alias b5 n5;alias b6 n6;setn3"
alias setn3 "alias b7 n7;alias b8 n8;setn4"
alias setn4 "alias b9 n9;alias b10 n10"

// set all other b* aliases to n* except for c*
alias c1 "alias b2 n2;alias b5 n5;c1_2"
alias c1_2 "alias b6 n6;alias b7 n7;c1_3"
alias c1_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c2 "alias b1 n1;alias b5 n5;c2_2"
alias c2_2 "alias b6 n6;alias b7 n7;c2_3"
alias c2_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c5 "alias b1 n1;alias b2 n2;c5_2"
alias c5_2 "alias b6 n6;alias b7 n7;c5_3"
alias c5_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c6 "alias b1 n1;alias b2 n2;c6_2"
alias c6_2 "alias b5 n5;alias b7 n7;c6_3"
alias c6_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c7 "alias b1 n1;alias b2 n2;c7_2"
alias c7_2 "alias b5 n5;alias b6 n6;c7_3"
alias c7_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c8 "alias b1 n1;alias b2 n2;c8_2"
alias c8_2 "alias b5 n5;alias b6 n6;c8_3"
alias c8_3 "alias b7 n7;alias b9 n9;alias b10 n10"
alias c9 "alias b1 n1;alias b2 n2;c9_2"
alias c9_2 "alias b5 n5;alias b6 n6;c9_3"
alias c9_3 "alias b7 n7;alias b8 n8;alias b10 n10"
alias c10 "alias b1 n1;alias b2 n2;c10_2"
alias c10_2 "alias b5 n5;alias b6 n6;c10_3"
alias c10_3 "alias b7 n7;alias b8 n8;alias b9 n9"

// s* will do the slot* command and put cl_righthand to the correct value
alias s1 "slot1;other_hand"
alias s2 "slot2;other_hand"
alias s3 "slot3;knife_hand"
alias s5 "slot5;other_hand;att_on"
alias s6 "slot6;other_hand;att_on"
alias s7 "slot7;other_hand;att_on"
alias s8 "slot8;other_hand;att_on"
alias s9 "slot9;other_hand;att_on"
alias s10 "slot10;other_hand;att_on"

// wanted to keep the user-bind segment a bit cleaner
alias b3 "s3;switch_enable"
alias b11 "lastinv;switch"







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