Legend of Zelda Blender Animation
The Temple of Time has never looked this good in this cycles render from Blender 3.3.
We here at The Glitching Hour continue to play around with Blender 3.3, trying to learn the do's and don'ts of 3D modeling and rendering. This time we took a hard reflective surfaces, mainly marble, and how to make it look just right in lighting. It was a fun experiment, fixing textures and materials to get that look all the more right.
The Legend of Zelda Ocarina of Time came out for the N64 in 1998, and we were huge fans of the game. It was one of the first RPG like games we got our hands on, and was awe struck by the scale and depth of the game. Obviously this doesn't compare to some of the games we see nowadays, but nostalgia is strong with this one. So we decided this would be the best next render test as we continue to learn Blender! The Master Sword looks ready for it to be pulled out of the stone here!
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Link to Temple of Time Model: https://sketchfab.com/3d-models/temple-of-time-d2199de1214248d3bf1a62e520cb13a3
Link to remix of Temple of Time Theme: https://www.youtube.com/watch?v=2XItoJ9WPDE
Hope you enjoyed this short Legend of Zelda Blender Animation! This bad boy took 14 hours to render. Please let us know what you think, all feedback is welcome! It isn't a perfect render, but we are happy with what we learned!
#blender #ocarinaoftime #blender3d #blender3danimation
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