LET IT DIE Patch 1.13 More mushrooms, more balance!
Trying out the new mushrooms in the field, forgot to bring only the new healing mushroom, it heals for 1k, I've only found them on 30+ now if they don't appear below 30 they seem pointless concidering how abundant beasts are and they can heal for 1.5 to 2K. Start off showing white steel gear has different looking icons, they resemble the actual appearance of the gear more closely. The new invis/slow shrooms have more risk involved with the health drain and seems the new groggy/confuse shrooms will fail more often than not, at the least they knockdown when failed.
While previously working on all dmg types toughshrooms now only reduce dmg taken from physical attacks, the description is still
a bit vague... The description on the new invis/slow shrooms mentions they cannot stack, this might be because
of the dammage over time or it could indicate the devs will work against mushroom buff stacking in the future.
Also lavashrooms now have a lingering invisible area of effect glitch...
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