Let Us Play Baldur's Gate: TOS | Ep#64 | Firewine Bridge Ruins Maze Dungeon
Baldur's Gate: The Original Saga. Playing through for the first time.
The party's next stop has some serious identity issues.
It's a ruined bridge that leads to a dungeon that's also a maze and a hideout for Kobolds.
I think a maze would make for a poor hideout. Sure the endless winding passages may keep out undesirables but all the new recruits would be constantly getting lost and even the veterans would occasionally take a wrong turn - don't even get me started on the upkeep!
Oh I almost forgot, our level 7 mages finally get a hold Lightning Bolt - a level 3 spell.
Yeah! Wands Schmands!
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