
Lethal Enforcers 2 (1994) Arcade
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♦ Title: Lethal Enforcers 2
♦ Publisher: Konami
♦ Published: 1994
♦ Genre: Gallery Shooter Western
♦ Format: Arcade
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This game was the sequel to Lethal Enforcers which was a cops and robbers gallery shooter set in the modern era. Lethal Enforcers 2 was set in the Wild West in the 1860s to the 1880s, the sound track sounds a bit like what you would hear from a Spaghetti Western (mid 1960s to late 1970s).
In this game, you are suppose to be the sheriff of the town, just like you were a city cop in prequel.
In this game, you battle villains of that era, like outlaws, cattle rustlers, and other gangsters of that era. The game itself is action packed and very fast paced, and the most difficult thing is being armed with only a six shooter. As a result, you have to reload frequently, and some enemy take more than one round to kill. The difficulty of this game is similar to the prequel, because in Lethal Enforcers the basic weapon was a Smith & Wesson double action revolver.
As for the weapons, you can get various weapons of that era, like a hand cranked Gatling gun, two Colt revolvers, a Sharps rifle, a Henry/Winchester lever action repeating rifle, lever action shotgun, and a cannon that shoots round cannon balls. All these weapons have its equivalents in Lethal Enforcers; however, there was one weapon that didn't have an equivalent like the .44 magnum, or the semi-automatic pistol.
Lethal Enforcers 2 was the last of the classic gallery shooters which started with Operation Wolf in 1987. These types were very popular from 1987 to the early 1990, and this genre started to lose its appeal in the mid 1990s. You can say the same thing about side scrolling action games, those types of games were popular from the early 1980s to the late 1980s. By the mid 1990s, people wanted to multi-media based interactive games, 3d games, and 1st person shooters. Advances in computer technology allowed these new formats to exist; therefore, people wanted to play these new formats. Optical disks that could store large amounts of data, inexpensive and large storage devices, 3d accelerators, high density ram modules, and more powerful central processing units.
All in all, I thought this was a great game, and this was one of the last shooting gallery game that used bitmap graphics. After 1995, most gallery shooting games started to use 3d polygonal graphics, and arcades started to became less and less popular as video game consoles equaled arcade hardware capability. The irony of this game is that it marks the end of the bitmap gallery shooter.
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