Let's Chat IP Program w/ DirectingPete
This month we're chatting all about how to bring existing IP into the Fortnite Ecosystem by building experiences through our IP Program with special guests! Hosted by DirectingPete.
Timestamps:
00:05:40 Intro
00:08:40 What advice would you give to creators who want to build with respect to IP, but still create innovation and interest?
00:11:00 Can we use assets that aren’t in-game already, that still tie into the IP?
00:15:30 Is there a place where we have a hub to these IP programs? Any talk about having an IP hub for conversations, feedback, and contact with content providers?
00:19:00 Are there any plans to make it possible to use different characters (LEGO, Star Wars, etc.) from different IPs on the same island?
00:20:34 What do you think creators did really well with collabs, what did they do poorly, and what do you want to see in the future?
00:28:12 When releasing a new property, moderation delays can be an issue—are there future tools to achieve a “ready to launch” state?
00:31:33 What tools could help curate more content? (e.g. Discovery updates, item/weapon updates, universe expansions)
00:35:35 What are the rules for converting your Fortnite map to an IP map and vice versa?
00:39:00 With Paramount’s large movie library, will more IPs be brought into the ecosystem?
00:43:50 Will the expansion of IPs under the same umbrella be added to the same toolset?
00:45:34 How does your team approach translating IP to creators? How do you ensure meaningful updates?
00:51:15 Will there be more structured communication for launches—surprise vs. planned-out approach?
00:53:15 Will creators get access to a Trello-like roadmap system to preview upcoming content?
00:57:00 Do Epic and IP-holders prefer creators focus on fast-paced action, story-based games, or both?
00:59:30 Can you share any upcoming releases or surprises that creators may not be aware of yet?