to a T | Game Profile | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=KPoqlj-eO4g



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Watch this video and find out how Keita Takahashi used UE5 to create an episodic adventure game about a teenager who is stuck in a T-pose.

‘to a T’ is the latest title from Katamari Damacy creator Keita Takahashi and the team at uvula. In it, you play as a teenager who is stuck in a T-pose trying to live a normal life in an adorable coastal town.

Using Unreal Engine 5, the small team at uvula says that UE5's Blueprint, Sequence Editor, and Level Streaming features were all a critical part of its development process—and that UE’s integrated tools made iterating on ideas much faster while empowering the art, animation, design, audio, and engineering teams to contribute in different ways.

Want to find out more? Read the full interview here: https://www.unrealengine.com/en-US/developer-interviews/exploring-everyday-experiences-in-to-a-t

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