Let's Compare ( Klax )

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Published on ● Video Link: https://www.youtube.com/watch?v=c4CL2RgBNLg



Game:
Klax (1990)
Duration: 24:19
36,079 views
310


Video Locations:

Arcade 0:33
Atari 2600 1:37
Gameboy 2:41
BBC Micro 3:46
ZX Spectrum 4:50
MSX 5:55
DOS 6:59
Amstrad 8:03
Commodore 64 9:08
Nintendo Entertainment System 10:12
SAM Coupé 11:16
Atari ST 12:21
Gameboy Color 13:25
Atari 7800 14:30
Amiga 15:34
Game Gear 16:38
Sega Master System 17:43
Atari Lynx 18:46
Gameboy Advance ( Marble Madness & Klax ) 19:51
Turbo Grafx 16 / PC Engine 20:56
Sega Genesis / Mega Drive 22:00
Sony Playstation ( Arcade Party Pack ) 23:05

Description Source:

http://en.wikipedia.org/wiki/Klax_%28video_game%29

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, similar to Columns. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Gameplay

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block which can be used as a wildcard on any colour.

Klax consists of 100 levels grouped into blocks of five. At the beginning of the game and after each fifth level (levels divisible by five, except for Levels 95 and 100), a player can choose to skip five or ten levels. Skipping levels gives bonus points and more drops (three drops are the standard if no levels are skipped, four drops are allowed if five levels are skipped, and five drops are allowed if ten levels are skipped)







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