Let's Demo - HarmoKnight

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Published on ● Video Link: https://www.youtube.com/watch?v=hTPCvH7SGiU



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Duration: 19:19
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This demo has been sitting on my 3DS for months. It's finally time to take a look at it. HarmoKnight! A rhythm game by the developers of Pokémon!

Welcome to Let's Demo! A series where I take a game demo, play through it, and give my impressions!

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HarmoKnight, known in Japan as Rhythm Hunter: HarmoKnight (リズムハンター ハーモナイト Rizumu Hantā: HāmoNaito?), is a rhythm platformer developed by Game Freak and published by Nintendo for the Nintendo 3DS. The game was released on the Nintendo eShop in Japan on September 5, 2012 and internationally on March 28, 2013.

Players control a young boy named Tempo as he travels through automatically scrolling levels. The main gameplay is limited to two buttons, the B button for jumping and the A button to swing Tempo's staff. The aim of each level is to gather as many notes as possible, either found throughout the level or earned by hitting enemies and optional percussion plants. These actions correspond with the rhythm of the music. Players can also charge up their staff to earn extra notes when hitting enemies. Many of these levels feature multiple routes which the player can take to achieve a higher score or locate hidden bonuses such as Pinklefs. If Tempo is hit by an enemy or obstacle, he will lose a heart, failing the level if he loses all his hearts or falls down a pit, though he can regain hearts by cracking open eggs found in stages. At the end of each stage, the player will earn a grade based on how many notes they gathered, along with Royal Notes used to access new areas on the world map. If the player receives a Great grade on a level, a faster version of that level is unlocked. Levels have varying themes, including levels presented in 3/4 time and levels where the speed changes. Some segments will switch control over to other characters, such as Lyra who uses a crossbow and Tyko who deals with high and low enemies, whilst others see Tempo riding in a special cart. Levels soon culminate in various boss fights, which require Tempo to repeat actions issued by the enemy. The game also features bonus stages featuring music from the Pokémon series.

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