Let's Design a New Combat System for Sonic
It's pretty impressive that so shortly after Final Horizon had some of the worst bosses in all of Sonic, Superstars comes in and immediately at least matches it.
It's bizarre to me that these kinds of things can even be in a game. Isn't this what playtesting is for? You see if the thing you've made is actually enjoyable? Surely they must have gotten a bunch of negative feedback about the fights in these games. Why were these things not addressed? I just don't get it.
Either way, I've been wanting to do this video for a while. So many ideas. Would they be any good? I don't know. But they're fun to come up with.
btw, I think this system could work for a 3D game as well, if it had the physics to support it.
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