Let's design a trap-filled fey trickster dungeon | Preparing to Fail Ep. 14
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Published on ● Video Link: https://www.youtube.com/watch?v=IZF8nQtpJCw
We're writing up another drop-in adventure! This one's a dungeon. Relevant questions:
* How many ways can we slice up a single trap concept?
* Can we control the difficulty curve without forcing decisions?
* How do we provide clues to the true nature of a dungeon?
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