Let's Diablo II | Part 1 | The Saga of Jaybarian Begins
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Diablo II
from https://en.wikipedia.org/wiki/Diablo_II
Diablo II is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.[5]
Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.
Building on the success of its predecessor, Diablo (1997), and improving the gameplay, both in terms of updated character progression and a better developed story,[6] Diablo II was one of the most popular games of 2000[7] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, Battle.net.[8] An expansion to the game, Diablo II: Lord of Destruction, was released in 2001.[9]
Diablo III, the sequel of Diablo II was released on May 15, 2012. Diablo II: Resurrected, a remastered version of Diablo II which also includes the Lord of Destruction expansion, was released on September 23, 2021.
Diablo II was announced by Blizzard in 1997, with a planned launch in the first quarter of 1998.[29] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document... for the most part we just started making up new stuff."[30] The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[30] The cover art designed by Gerald Brom originally had a hole in the forehead of the character but the hole was hidden after Columbine High School massacre happened.
A second expansion beyond Lord of Destruction had been in the design stages of development at Blizzard, according to David Brevik, but never reached the production stage. In addition to adding new classes, areas, monsters, and items, the expansion would have brought in more elements of a massively multiplayer online (MMO) game featuring elements like guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June 2003.