"Let's Down" - PART 1 - Sonic the Hedgehog Prototype
Oh, this is one SPICY meatball!
Some relevant playlists to check out while you're here:
Sonic the Hedgehog: https://www.youtube.com/watch?v=9hUSvfcnfM8&list=PLfujXvl455i8Q1bPLzl1dUykEwDDrqJue
Sonic the Hedgehog 2 Beta: https://www.youtube.com/playlist?list=PLfujXvl455i8MsPcun0PpSRaWXNT3SWUW
Sonic the Hedgehog 3 Prototype: https://www.youtube.com/playlist?list=PLfujXvl455i8uCH2RAEOqVwtNvg4FyOPS
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CHAPTER SELECT:
00:00 Intro
02:07 Title Screen
02:17 Green Hill Zone, Act. 1
03:56 Green Hill Zone, Act. 2
04:48 Green Hill Zone, Act. 3
06:54 Marble Zone, Act. 1
09:02 Marble Zone, Act. 2
14:32 Marble Zone, Act. 3
17:38 Outro
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Sonic the Hedgehog is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was released in North America, Europe and Australia on June 23, 1991, and in Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button.
The game's development began in 1990, when Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka.
A prototype of Sonic the Hedgehog was released by Hidden Palace on January 1, 2021 (or December 31, 2020, depending on where you reside in the world). It shows the game in mid-development. Many stages cannot be completed due to the lack of signposts and bosses; some (like Clock Work Zone Act 3 and Final Zone) haven't been started at all, or are obvious placeholder designs (like the Special Stage).
A Sonic 1 prototype was sought after for over 20 years, during which time prototypes of all the other 16-bit Sonic games were eventually found, until one was finally dumped in late 2020 by Buckaroo. According to drx, this proto was confirmed to be sourced from a UK magazine at the time.
"Green Hill Zone (SONIC's 25th Anniversary Remix)" by TOY
https://soundcloud.com/the-official-toy-remixes/
"Sonic 3" by Rare Candy
https://rarecandyband.bandcamp.com/
#TheSuperSonicLetsPlay #Sonic1Prototype
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