Let's Glitch - Super Mario 64 - Eps14 & 15 - Tick Tock Clock and Rainbow Ride

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Super Mario 64
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Duration: 24:23
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I hate uploading videos with long titles, it's especially bad for search engines but whatever, I kind of needed to since I had little choice but to combine 2 episodes together.

Hey guys, Marksmithwas12 here again and I have finally gotten around to recording another episode! Woo! I feel bad for promising a new video after 2 weeks from the last episode because since uni has finished, my body has become more fatigued and I really can't tell why. I've both been staying in this house more or less alone the summer and any visits to see other people have been more or less brief. Anyway, I don't know when I'll record the next episode since next time I'll have the opposite problem to this time material wise. This episode nearly didn't happen because of the lack of glitches, but the next one could be a while due to the sheer number of glitches to show, and I really don't want to miss any! Some glitches include the Yoshi Suicide glitch, Black room of Death glitch, Mysterious death glitch, MIPS glitch (and sub-glitches) as well as possibly some Super Mario 64 trivia. It's going to be a lot to cram into a video so it could end up being a few parts!

Timestamps for this video are:
Tick Tock Clock
01:18 - 02:13 = Clock oddity*
03:21 - 04:16 = Spinning platforms oddity explanation
04:16 - 04:20 = Spinning platforms ground pound glitch**
07:23 - 08:08 = Spinning platforms oddity
08:18 - 08:30 = Clip through walls using Bob-omb
09:05 - 11:21 = 100 coin-star glitch (theory)
Rainbow Ride
13:49 - 14:38 = BLJ Elevator glitch explanation
15:12 - 16:07 = BLJ Elevator glitch
17:35 - 18:25 = Dead Mario cannon glitch
18:59 - 19:48 = Chuck-ya Glitch #1
20:32 - 21:07 = Chuck-ya Glitch #2
21:20 - 21:40 = 100 coin-star glitch (theory)

*This isn't a glitch, the game is programmed this way. The thing I'm pointing out is that you're supposed to jump into the painting at 12:00, 3:00, 6:00 and 9:00 to change the speed of the level, but for some reason that doesn't seem to be the case. It seems to be controlled by the minute hand alone, so when the minute hand is at 12, time stops. 1/4 past speeds up time, 1/2 past messes with the spinning platforms and 1/4 to slows down time. or maybe I just misunderstood the whole 3, 6, 9, 12 thing? XD

** I can't think of a better name for this glitch! But if you ground pound next to a spinning platform while part of it is moving towards Mario, some glitch physics occur. It's possible to die instantly if you manage to stay trapped inside an object after the ground pound







Tags:
marksmithwas12
tick tock clock
rainbow ride
super mario 64
course 14
course 15
bob-omb
long jump
glitch
platform
upstairs
floating
ship
castle



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At this time, Marksmithwas12 has 8,423,555 views for Super Mario 64 spread across 63 videos. There's close to 18 hours worth of content for Super Mario 64 published on his channel, or 32.63% of the total watchable video on Marksmithwas12's YouTube channel.