Let's Install - Alan Wake Remastered [PlayStation 5]

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Alan Wake
Game:
Alan Wake (2010)
Category:
Let's Play
Duration: 30:22
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Geek Aloud's #LetsInstall of #Alan Wake Remastered by @RemedyGames on the #playstation 5. This install was from a digital copy of the game onto an @PlayStation 5. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Alan_Wake):
Alan Wake is an action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022. The story follows bestselling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the game's release. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.

Chiefly written by Sam Lake, Alan Wake took over five years to create. The game was originally developed as an open-world survival game as an anti-thesis to Remedy's prior linear Max Payne games, but struggled over three years in merging the gameplay with the action-thriller story they wanted to tell. After an intense two-month period, the team reworked the game to be a more traditional linear game broken into an episodic approach but which better supported the planned narrative structure and capable of reusing much of the open world assets already built.

The game received positive reviews from critics, has garnered a cult following, and is often praised for its visuals, sound, narrative, pacing and atmosphere. Alan Wake was awarded the first spot in Time magazine's list of the top 10 video games of 2010.[1] Alan Wake's American Nightmare, a stand-alone spin-off, was released in February 2012 on the Xbox Live Arcade service.

One cancelled sequel became the foundation and inspiration of Remedy's next title, Quantum Break. Later, Remedy released Control in 2019, which takes place in a shared universe with Alan Wake. A sequel, Alan Wake II, was announced at The Game Awards 2021 in December 2021 and is scheduled for release in October 2023.

By 2003, the Finnish studio Remedy Entertainment had created the critically acclaimed Max Payne (2001), and its sequel, Max Payne 2: The Fall of Max Payne (2003). After shipping Max Payne 2, Remedy Entertainment spent some time "recovering from the crunch,"[10] and started coming up with different concepts for a new project. Among these was the concept for Alan Wake.[10] Early on, this was based on trying to tell a deeper narrative story than what Max Payne had been, influenced by works of Stephen King and David Lynch, in particular Twin Peaks, and approached as a television episodic format to tell the story of the action-thriller. The basic elements of the narrative were set early on: Alan Wake as a successful writer finds himself in the small town of Bright Falls where due to supernatural events his writings have come to life to attack him.[11]

To further distance this next game from the linear style of Max Payne, Remedy planned Bright Falls as a free-roaming, sandbox-style open world city, similar to those seen in the Grand Theft Auto series.[11] They developed a semi-automatic system to help generate this open world using biomes and other features based on their research on the Pacific Northwest where Bright Falls was set. For example, this tool allowed them to path a road across the game world, upon which the tool would make sure no vegetation would appear near the road though added sprout of grass near its edges, and would add approach ditches and other features along the sides of the roads to simplify the world creation.[12]

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