Let's Install - Dreams [PlayStation 5]
Geek Aloud's #LetsInstall of #Dreams by @MediaMolecule on the #playstation 5. This install was from a digital copy of the game onto an @PlayStation 5. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (https://en.wikipedia.org/wiki/Dreams_(video_game)):
Dreams is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.
Dreams includes several games developed by Media Molecule using the game itself, including Art's Dream,[1] Ancient Dangers: A Bat's Tale,[2] A Long Climb Ago,[3] several virtual reality mini-games,[4] and the upcoming Tren.[5][6]
On 11 April 2023, Media Molecule announced on their website that they would end live service support for Dreams in September 2023, in favour of an unannounced new project. Online server support will continue, as will bug fixing, in-game curation, official streams, and community engagement and promotion. The game will remain available for sale after this date.[7][8][9]
In Dreams, players control an "imp", which is used to interact with the game's world and interface like a mouse cursor, create new items and characters, and manipulate objects by grabbing and pulling them.[10] Players can move the imp with one of two control schemes: moving and rotating the DualShock 4 or PlayStation Move controllers,[11] or using the left and right analog sticks.[12] The imp is customizable, and can possess characters featured in a dream, allowing players to take direct control of these characters.[13][10]
Dreams consists of six main sections: DreamSurfing, DreamShaping, Highlights, Profile, Community Jam, and Homespace. It also features a game made in Dreams by Media Molecule known as Art's Dream.[14]
Dreams has similarities to Media Molecule's previous game LittleBigPlanet, the focus being "play, create, share". They aimed to merge the three aspects into one experience without separating them. Alex Evans and David Smith are the two technical directors;[26][27] Mark Healey and Kareem Ettouney are creative director and art director respectively.[28][29] Dreams uses a custom engine called BubbleBath that renders objects with particles called "Flecks" rather than polygons. The engine was named by the community.[30]
In 2015, Evans said that the game would be "defined" by players instead of the developer.[31] To help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics.[31] Studio director Siobhan Reddy added that the campaign is used to kickstart a community, and creation is the primary goal of the game.[32]
According to Evans, one of Media Molecule's goals is to reinvent creativity. As a result, they re-imagined Dreams into something as simple as sketching.[26] This led the game to feature an impressionist art-style and implement the PlayStation Move motion-based controller.[33] Many art styles and technical solutions were attempted before arriving at the final style and solution.[34] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[32] Accessibility is a priority for Media Molecule with Dreams. The goal is to make Dreams more accessible so as many people with as many different requirements as possible are able to play.[35]
In an October 2019 interview, Ettouney said they plan to give creators commercial ownership of their creations and publish them elsewhere.[28] In March 2020, creators could apply to a beta evaluation program to sell their work "off PlayStation".[36]
Dreams received "generally favorable reviews" according to Metacritic, a review aggregator.[50] Vice compared it to Newgrounds, a website historically hosting Adobe Flash based media "oddities".[65]
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