Let's Install - ARMORED CORE™ VI FIRES OF RUBICON™ [PlayStation 5]
Geek Aloud's #LetsInstall of #armoredcore6 #firesofrubicon by @FromSoftwareInc on the #playstation 5. This install was from a digital copy of the game onto an @PlayStation 5. Internet connection speed is 900MB/s down, 40MB/s up.
From the Wikipedia (https://en.wikipedia.org/wiki/Armored_Core_VI:_Fires_of_Rubicon):
Armored Core VI: Fires of Rubicon[a] is a 2023 mecha-based vehicular combat game developed by FromSoftware and published by Bandai Namco Entertainment. The game is the first entry in the Armored Core series since Armored Core: Verdict Day (2013) and was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Armored Core VI received generally favorable reviews.
The gameplay in Armored Core VI emphasizes mecha-based vehicular combat. Players in this game take on the role of expert pilots in control of strong mechs known as Armored Cores. The huge flexibility for modification of these mechs with the use of various parts allows players to enhance and sharpen their capabilities.
The option for players to arm their mechs with a range of weaponry is a standout aspect of the game. One on each arm and two on the mech's back are available slots for these weapons. The players' broad arsenals grant users strategic freedom as they participate in combat.
The arena concept from the game's predecessors remains in place and appears through a "combat aptitude evaluation program." Players can put their talents to the test and compete with other players in this mode. The in-game currency, credits, is awarded to players that complete missions successfully. The amount of credits earned is influenced by the objectives achieved during these missions, with potential deductions for incomplete goals.
Armored Core VI did away the debt system from earlier games in the series, which caused players to lose money as tasks fail. This time, players have the ability to attempt missions as many times as they want with no concern for lost currency.
Armored Core VI is set in a future where humanity has developed an interstellar civilization. On the frontier planet of Rubicon 3, a substance called Coral was discovered that could be used as both an energy source and a data conduit. Coral was hailed as the key to humanity's technological advancement, but instead it caused a cataclysmic event known as the Fires of Ibis, which engulfed the planet and the surrounding star system in flames and left behind a lethal contaminant. All Coral in existence was thought to have been consumed by the disaster. Fifty years later, however, signs of Coral are once again detected on Rubicon 3. Corporations flock to exploit the planet and control the Coral, heedless of the cost and harm to the inhabitants, and mercenaries follow to profit from the conflict. The player is an augmented human designated "C4-621" who is in servitude to an infamous handler named Walter, and fights as an Armored Core pilot on the promise of earning a new life by taking on mercenary jobs. After illegally landing on Rubicon 3, C4-621 steals the license of a deceased mercenary and assumes their callsign: "Raven".[1]
In September 2016, FromSoftware president Hidetaka Miyazaki mentioned that a new entry in the Armored Core series was in early development.[2] In January 2022, the development of a potential new installment of the Armored Core series was leaked due to a focus test.[3] The game was formally announced at The Game Awards 2022 in December.[1] Armored Core VI was directed by Masaru Yamamura, his debut in the role after being a lead game designer on Sekiro: Shadows Die Twice. He took over from Miyazaki, who led development initially.[1] Yasunori Ogura was the game's producer.[4][5] Many FromSoftware staff members wanted to develop a new entry in the series but had to wait in order to properly allocate resources into the project. In 2018, the game entered prototyping, with Yamamura taking over as director once the gameplay was set in stone.[6]
Kota Hoshino served as the lead composer of the game. During development, Hoshino was given keywords by Yamamura in order to set the game's tone and evoke a "sense of loneliness and nostalgia." Hoshino was given freedom when it came to composition based on the keywords, with tracks being adjusted according to the game's flow.[7] Additional music was composed by Takashi Onodera and Shoi Miyazawa.[8]
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