Let's Install - Kena: Bridge of Spirits [PlayStation 5]

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Kena: Bridge of Spirits
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Let's Play
Duration: 15:47
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Geek Aloud's #LetsInstall of #Kena #BridgeOfSpirits. This install was from a digital copy onto the @Playstation 5. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Kena:_Bridge_of_Spirits):
Kena: Bridge of Spirits is an action-adventure video game developed and published by Ember Lab. The story follows Kena, a young spirit guide who uses her magical abilities to help deceased people move from the physical to the spirit world. The game is presented through a third-person perspective. The player uses Kena's staff for attacking enemies, and her pulse ability for defending against attacks. They are tasked with collecting small spirit companions known as the Rot, who help to complete tasks and battle against enemies.

The game's development was led by brothers Mike and Josh Grier, founders of Ember Lab. Having spent several years creating commercials and branded applications, the development team shifted to creating an original video game. They partnered with Sony Interactive Entertainment for a console-exclusive deal, and grew the team to 15 core employees. The game's art was created in collaboration with Vietnamese animation studio Sparx, and its fictional world is inspired by Eastern locations such as Japan and Bali. The original score was composed by Jason Gallaty, who collaborated with Balinese ensemble group Gamelan Çudamani to create respectful gamelan music.

Kena: Bridge of Spirits was showcased at the Tribeca Film Festival; reception to the demo was positive. The game was released for Microsoft Windows, PlayStation 4, and PlayStation 5 on September 21, 2021.

Kena: Bridge of Spirits is an action-adventure game played from a third-person perspective.[1] The player controls Kena, a young spirit guide with magical abilities.[2] In combat, the player uses Kena's staff for light, heavy, and charged attacks. An upgrade transforms the staff into a bow. When defending against enemies, the player can activate Kena's pulse ability, which acts as a shield and has a health meter that depletes when attacked;[3] it also serves to provide clues and activate objects.[4] The player is tasked with collecting small spirit companions known as the Rot.[2] They can be directed to complete tasks, such as moving objects, taking certain shapes, or distracting enemies. The player must damage enemies before the Rot builds enough courage to join battles. The Rot can be customized with different hats.[3] The game utilizes the DualSense controller's haptic feedback for features such as Kena's Spirit Bow.[2]

Kena: Bridge of Spirits is set in a fictional location which is not Kena's place of origin.[3] The main village, which acts as the game's hub world, is abandoned at the beginning of the game, having been struck by a tragedy hundreds of years earlier. Throughout the game, Kena restores the area to an improved state.[4] In the game's lore, deceased people can remain between the physical and spirit worlds if they are traumatized or feel unfinished. As a spirit guide, Kena tries to understand their difficulties and help them to move on.[3] Kena has a scar from her hand to her shoulder, which represents a traumatic experience with her father that will be explored in the game.[5] Other characters include Saiya and Beni, two young children whose teenage brother, Taro, is a restless spirit who Kena helps.[4]

Kena, a young spirit guide tries to help spirits in a forgotten land that is corrupted.

Kena: Bridge of Spirits received "generally favorable" reviews according to review aggregator Metacritic.[27][28] Much of the praise went towards the visuals and aesthetics, which have been described as being reminiscent of a Pixar animated children's movie.[37][38] When describing Kena: Bridge of Spirit's visuals, Smangaliso Simelane of Attack of the Fanboy writes that the "art style the game uses seems to infuse the ineffable, enchanting elements of Studio Ghibli films with the animated dynamicity of bouncy Western cartoons".[39]

Much attention was also given to the combat which many critics claimed proved to be unassumingly challenging. Jennifer Locke of Android Central notes that combat "requires you to use every tool at your disposal to be successful". [40] Many were impressed that this was Ember Lab's first offering, with some critics noting that the high-quality cutscenes reflect the studio's background in animation.[41]

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