Let's Play 7 Days to Die alpha 11 Ep 1 - Single player start - 7DTD alpha 11 part 1 (60fps)
Let's Play 7 Days to Die alpha 11 gameplay in a random world with standard settings. 7 Days to Die encourages survivors to build, scavenge, and shoot zombies and dogs alike in the face because they're undead and that's what they deserve.
This series will be explore the new 7 Days to Die alpha 11 update that includes a boatload of things from leveling, crafting quality, ember zombies, and a whole lot more. This is a solo let's play so you won't be seeing any crazy multiplayer action, but instead you'll have ample time to see what new features alpha 11 brings to the table and why 7 Days to Die alpha 11 update has become that much more difficult.
* 7 Days to Die alpha 11 single player let's play playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-REecxAE1h1iqHcFdBjlAy5E
* 7 Days to Die alpha 10 let's play playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-RGFZdLT0xkcni4g7nggUm1Q
* 7 Days to Die Walking Dead mode let's play: https://www.youtube.com/playlist?list=PLHHKPKrAY-RFKyaJT6Ym-mTDH7rROONFE
Subscribe for let's plays, gameplay, tips, bugs, previews, and general clean inanity because that's always fun: http://www.youtube.com/user/letsplaykicgaming?sub_confirmation=1
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7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. 7 Days to Die is currently in early access alpha 11 status, so check back to see how it gets updated.
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Official site: http://7daystodie.com
7 Days to Die alpha 11 release notes: http://7daystodie.com/alpha-11-annihilation-release-is-out/
Buy and download 7 Days to Die on Steam: http://store.steampowered.com/app/251570/?snr=1_5_9__205
7 Days to Die wiki: http://7daystodie.gamepedia.com/7_Days_to_Die_Wiki
7 Days to Die trailer: http://cdn.akamai.steamstatic.com/steam/apps/2030284/movie.184x123.jpg?t=1399537576
7 Days to Die kickstarter: https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
Outro music graciously provided by the awesome Skylar Cahn: https://www.youtube.com/user/skylarcahn
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7 Days to Die alpha 11 Update
Alpha 11 code named “Annihilation Release” is out and it’s by far our biggest releases to date!
The feature rich Annihilation update includes: Unity 5 with new standard shader reflection probes, , new ambient occlusion, new fog, new speed tree system, new sky system, new steam networking, new quality range system for guns, weapons, tools and armor, new gore block system, new player leveling system with crafting quality bonuses, random gen improvements with caves, roads on hills, new rivers, new bridges, and a new RG mixer xml, new high res zombies including feral, spider burnt, new blunderbuss muzzle loader and primitive bow, new high res first person hands and animations, many new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an Indian burial ground. This is just some of the new features, content, improvements and bug fixes we’ve added.
Folks this is by far the largest update to date and as Mr. T use to say “I pity the fool” that don’t try this build. This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also there is a known issue that dedicated servers randomly crash when clients disconnect we’re still trying reproduce this problem.
Also if you are not getting the performance you’d hoped turn down chunk distance, tree quality, reflection quality and reflection distance and you should be able to achieve a better look and performance than Alpha 10.4
For a complete list of Alpha 11 release notes I pity the fool who don`t read it! It`s gonna be pure gold!
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Some 7Days to Die game features:
The World – Explore a beautiful, hand crafted, smooth voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones. Play Navezgane or dive back into the game with friends in a procedurally generated randomized world with huge cities, towns, rivers, lakes, mountains, valleys, cave systems, roads and wilderness locations.
Points of Interest – Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.
Dynamic Story Generation – The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.
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