Let's Play Alundra Part-18 Copy Cat
Looks like the mice have been playing while the cat was away.
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Alundra (アランドラ, Arandora), released in Europe as The Adventures of Alundra, is an action-adventure video game developed by Matrix Software for the PlayStation, originally released in 1997.
The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's dreams. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression, fate, religion, and the essence of human existence.
The gameplay involves extensive exploration of the island and various dungeons, with an emphasis on challenging puzzle solving, real-time action combat, and platforming, as well as interaction with non-player characters in the village of Inoa. The main gameplay innovation is a dream walking mechanic, where Alundra can enter people's dreams, with each of the dream levels having its own unique twist based upon the dreamer's personality and traits.
Upon release, Alundra earned critical acclaim as well as some initial commercial success. It was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles, and expansive overworld exploration. A sequel entitled Alundra 2, which has very little in common with the original Alundra, was released in 1999.
Developer(s) Matrix Software
Publisher(s)
JP: SCEI
NA: Working Designs
EU: Psygnosis
Director(s) Yasuhiro Ohori
Producer(s) Takahiro Kaneko
Hideaki Kikukawa
Akira Sato
Designer(s) Yasunaga Oyama
Writer(s) Ichiro Tezuka
Composer(s) Kōhei Tanaka
Series Alundra
Platform(s) PlayStation
Release
JP: 11 April 1997
NA: 8 January 1998
EU: 5 June 1998
Genre(s) Action-adventure
Mode(s) Single-player
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