Let's play Aurora 4x - part 126 - "Dealing with the issues + Gliese 382"
We have two interstellar colonies now, numerous settlements in Sol, six large ICG's, production over 16 thousand units on Earth alone, population booming, income as never before, three peaceful neighbouring alien races and technologies available that we never even dreamed to have.
But we have major issues as well:
- the fuel production is completely unable to keep up with the demand of the new fleets
- we are bleeding money
- our ships are getting obsolete fast
- we have no long range survey/jump cruisers and we are going to have trouble with longer range survey missions
- our civilian sector is going through serious recession
- many of our colonies are seriously overpopulated and are facing severe risks due to lack of available life support systems.
It's time to start dealing with these issues. Now.
From the wiki: Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummeled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.
The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.
You can get the game here: http://aurora2.pentarch.org/index.php/board,10.0.html
You can find the wiki here: http://aurorawiki.pentarch.org/index.php?title=Main_Page
The game was created in the year 2004 by Steve Walmsley. The version I am playing is latest available at the moment of start (27/07/13) 6.21.
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