Let's play Aurora 4x - part 56 - "Designing our first military parts"

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The new type of ship we are after needs entirely different part types. Things like targeting systems, lasers, turrets, large sensors etc. all need to be designed. This process shows mostly how utterly unprepared we are for this but I remain hopeful that our booming technology will be more than able to give us the background we need for larger military development.

From the wiki: Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.
The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.

You can get the game here: http://aurora2.pentarch.org/index.php/board,10.0.html

You can find the wiki here: http://aurorawiki.pentarch.org/index.php?title=Main_Page

The game was created in the year 2004 by Steve Walmsley. The version I am playing is latest available at the moment of start (27/07/13) 6.21.







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