Let's play Aurora 4x Scenario - Introduction 2/3 - "Colonies"
The second part of the introduction belongs to our (hopeless) mineral and population situation. I try to go over it in as much details as possible while simultaneously not boring to death but if I fail at one or another let me know.
From the wiki: Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummeled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.
The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.
You can get the game here: http://aurora2.pentarch.org/index.php/board,10.0.html
You can find the wiki here: http://aurorawiki.pentarch.org/index.php?title=Main_Page
The game was created in the year 2004 by Steve Walmsley. The version I am playing is latest available at the moment of start (04/12/14) 6.43.
I am using only Royalty free music under CC licensing in these videos. If you like the music please go and support the makers of these pieces. If you'd like me to include your songs in any of my (otherwise) mute videos please let me know!
Play-list for this episode (in the track order):
a) "12-11-09" by Chuck Parsons
b) "Counting Sheep" by Steve
c) "12-11-09" by Chuck Parsons
d) "Counting Sheep" by Steve
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This LP is recorded on my new computer (i5-3570k, 8GB RAM, SSD harddrive, SAPPHIRE HD 7850 OC).