Let's Play Battalion Wars 2 - Mission 3: A Matter of Honor
(Honestly, I should make sure I focus on this sort of stuff. Otherwise, it will never get anywhere.)
So now I'm LPing Battalion Wars 2, rather than worrying about the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters; and while I did get Perfect S-Ranks on every mission, I'm still wanting to show off the cutscenes as well as new strategies that I have discovered. Of course, the story has flaws, but really, story isn't intended to be BW's selling point to begin with, so let it slide...in general.
Another day, another firefight involving another Forced Tutorial level. Though there are 2 good points to it. First, it has the CLOSEST thing Campaign 1 has to non-linearity, though that's by virtue of an area involving 2 fronts of enemies. Second, I talk about something the game actually doesn't: the Tactics Triangle. It's like this:
*Cover beats Focus
*Focus beats Flank
*Flank beats Cover
Oh, right. The story. Basically, defend ANOTHER location from the Anglo Isles. It's the Solar Empire's Imperial Palace to be sure, but this whole thing is still Excuse Plot at the moment.
A Matter of Honor is, once again, another Forced Tutorial level. It even provides you with 2 Light Tanks that let you work with the devastation that you can cause with units that can fight in hotspots for extended periods, while simultaneously letting you learn things like the Tactics Triangle at your own pace. Oh, and the Guard command, how to fight against Artillery (much as the Artillery guys on this level are idiots), you get the idea.
But hey, since we have armor, we don't need to worry about this sort of stuff, because now we're basically invincible!
...right?
By the way, beware the Bazooka ambush where Bazookas get dropped off in the northwest portion of the defense zone during the 4th and final wave of the defense portion. It's not a big deal if you're okay with losing a guy for whatever reason, but if you aren't, you must intercept the drop or they'll be able to swarm the west MG Nest.
New units:
-Light Tanks are very much a go-to unit. Mobile durability that has a cannon that hurts everything else in its way. Air units? What's that? I'll have AA units if that's going to be a problem. That just leaves land units, and what land units could possibly smash the Light Tanks with ease?
-Assault Vets are nerfed from in BW1, and can't say it isn't well-deserved, but they're still OP since they are already capable of kiting compared to Flame Vets, and additionally able to hurt air units (granted for nothing too reliable), though at least now they actually struggle with tanks. Have I mentioned that tanks have toned up bullet/fire resistances? Because they do.
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