Let's Play Battletech Extended BEX - Part 19 Jobs XVII (8 Mechs)
We finally max out the number of mechs we can field to 8. This is the furthest that this mod can go (Roguetech and BTA can go higher). With 8 mechs we will have more than enough fire power to handle 2-3 skull missions even if we don't have enough heavy mechs yet.
The only issue is that your mechs can get stuck at times at the start.
Either use only mechs with jump jets for your 2nd lance, only LRM boats or restart your game. I've yet to find a fix that will unstuck a mech.
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