Let's Play Buck Rogers CTD 17 - Fast & Furious Fire Rescue
Recorded with BB Flashback Pro.
Game published 1990 by SSI (Never re-released on CD-ROM; presumed abandonware).
With the RAM Assault Robot's hit points halved by the reduced difficulty level, our team is able to take it out before it gets a chance to use its Plasma Thrower. (The luck of the initiative roll helped, too! ;) ) Returning to normal difficulty, our team starts searching house-to-house, defeating a team of RAM sappers and rescuing villagers from burning buildings. We find 2 color-coded keycards right about the time the locals sound the "all-clear" howl, and are given a plasma thrower (stripped off a robot by the villagers, maybe?) as a thank-you gift by the Desert Runners. Tuskon & Atha aren't entirely happy that RAM destroyed their village (blaming us for the attack), but realize that helping us spy on RAM will ultimately help rid the Desert Runners of their oppression.
Our team then makes its way overland to a rendevous point, where Scotty botches his attempt to disguise us as RAM officers (Atha is much more talented at that job), and Tuskon then leads us into the RAM base via a back entrance.