Let's Play C&C Tiberian Sun Firestorm (GDI) #16: Biding our Time

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Our base is mostly set up and while it looks ramshackle, it's more than enough to deal with most of what CABAL can throw at us. That doesn't mean we're reading to take on out its base, however, for that plenty of obelisks of light and quite a few SAM sites protecting it. We're going to need a lot of vehicles to make this attack happen and so it's time to start amassing them.

We have only seen a fraction of CABAL's power, however. The AI guards is core with a veritable army of cyborgs and remotely controlled vehicles that we can't hope to take on alone. NOD succeeding in their missions is crucial to us even getting a chance to prevail and while some people may think NOD is going to betray us, they won't; if CABAL wins, everyone loses.

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Tags:
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C&C Tiberian Sun
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Real time strategy
sequel
firestorm
GDI
NOD
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freeware
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skirmish mode
mutants
harvester
orca
mammoth tank
kane
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