Let's Play Castlevania: Aria of Sorrow (pt23) Boss Rush (Positron Rifle)
Playlist: https://studio.youtube.com/playlist/PLPf6prbS2Umt5G3i4VVBJhXLGUp79MOXW/videos
Aria of Sorrow is set in the year 2035, when Dracula has been sealed away after a battle in 1999.
The plot follows the journey of Soma Cruz, a teenager granted occult power as a result of being a potential vessel of Dracula's reincarnation, as he battles dark figures that wish to inherit the undead lord's power.
Aria of Sorrow introduces several features to the series, such as the "Tactical Soul" system and employs a futuristic storyline in contrast to the medieval setting of other Castlevania games.
Aria of Sorrow features a 2D side-scrolling style of gameplay where the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies.
Each "level" gained increases the character's statistics, thus improving their performance in battle.
Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells.
Available weapons are largely medieval, including swords, axes, and spears; though a handgun is available.
These weapons differ in their damage output, the range of the weapon, and the speed of the attack.
Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.
Aria of Sorrow introduces the Tactical Soul ability system to the Castlevania series.
It involves absorbing the souls of enemies in order to gain additional abilities.
Save for a few exceptions, all types of enemies in the game can eventually yield a unique soul that can be absorbed by the player.
Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls.
Bullet, Guardian, and Enchant souls are identified with the colors red, blue and yellow respectively, and the player can only have one of each type equipped at any given time.
Bullet souls are Soma Cruz's replacement for sub weapons in this game, and enable the player to consume a set number of magic points to use an ability, often some form of projectile.
Guardian souls provide continued effects, including transforming into mythical creatures and summoning familiars.
Guardian souls continually drain magic points as long as they are active.
Enchant souls are continuously active as long as they are equipped, and provide either an increase in statistics, or abilities such as the ability to walk on water.
The fourth type, Ability souls, are treated differently from the other three types.
They originate from one-of-a-kind enemies in the game, and once obtained, they remain active as long as the player does not specifically disable them, not consuming any magic points.
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