Let's Play Crusader Kings II - Duke of Saxony - 2 - Liege Swapping
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This playthrough will last until either I become the leader of the Holy Roman Empire or my dynasty is killed off, whichever comes first. These videos will be LONG. This is intentional, each set will be a separate single video posted as soon as possible so feedback can be received.
If I remember I'll randomly name children after viewers, you need not 'apply' for this. I'll just be grabbing them randomly from everywhere. That does not mean all children will be specially named, or that even very many will. Just that some will eventually.
This is not the only series I will be doing with CK2, hence the relative planned shortness of this one. Having said that though, I don't know how many of you guys think this is easy but I certainly do.
What is Crusader Kings II?
The game is a dynasty simulator where the player controls a Medieval dynasty from 1066 to 1453, though the DLC The Old Gods allows for a start date of 867. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for his or her dynasty. The simulation is open-ended so the definition of 'success' is completely defined by the player.[3] The only in-game objective is to obtain as many prestige points as possible in order to surpass the various historically relevant Christian dynasties in a fictional prestige ranking (the three most prestigious ones being the Capetian dynasty, the Rurikovich and the von Habsburg). The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her.
The game employs a genetics and education system where children will inherit many traits, culture, religion and skills from their parents and guardian. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests: for instance, a beneficial marriage to a prestigious family may provide a strong alliance but carry the negative consequence that some less prestigious courtiers or commoners who provide no meaningful alliance may otherwise have excellent traits, with the player missing the opportunity to incorporate those into their family
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