Let's Play Crypt of the NecroDancer With The No Scrub Zone

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Published on ● Video Link: https://www.youtube.com/watch?v=TmM7556XC3M



Crypt of the NecroDancer
Category:
Let's Play
Duration: 39:11
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This game had been on my mind for a long time and I finally got around to play it (very, very badly). I did a short 40 min stream, so enjoy!

Crypt of the NecroDancer is a top-down 2D dungeon crawler in which the player controls one of a selection of characters to explore several levels of an underground dungeon that are procedurally generated, similar to roguelike games.

Players can manipulate their character by using either a dance pad, a mouse and keyboard, or a gamepad.[3] Unlike traditional roguelikes, the player can only have their character move or attack if they perform the action on the beat of the music. As with many rhythm games, each successful beat match boosts a coin scoring multiplier. Failure to match the beat does not directly harm the character in most situations, but does reset the scoring multiplier and may cause the character to be harmed by a nearby monster if he/she is in their attack path. The character can also be harmed by moving into a monster's attack. When the character's health meter empties, the game is over. Monsters move according to predetermined patterns which the player must learn in order to attack and avoid damage.

As the player explores, they will collect new weapons, armor, usable items, and treasure; the player's inventory is automatically managed by the game. Defeating monsters yields a number of coins that can be used to purchase items from shops within the dungeon. There are also diamonds that are used for purchasing permanent enhancements to the character's abilities in the game's lobby. The dungeon is divided into four zones of four levels each. The first three levels of each zone require the player to find the exit and defeat a mini-boss to unlock it; the fourth level is a larger boss character that must be defeated to progress further. In addition, the player is limited to the length of the song to complete the level; when the song ends, they are automatically sent to the next level, forgoing the rewards of completing the level.

The player returns to the game's lobby area after dying or optionally at any time, losing any items, gold, or other equipment, though retaining any diamonds they have found. The lobby features shops where the player can spend those diamonds for permanent upgrades before restarting the game or, if they have completed any zones, accessing the next available zone. The player can also access other game modes, such as "hardcore" mode which involves completing the entire four-zone dungeon run without dying. The player initially has access to the main character, Cadence, but new characters with different modes of play also become available as the player completes certain goals: for example, the monk character receives one free item in each shop, but immediately dies if he touches gold. Special trainers and other beneficial non-player characters can be rescued from certain zones, and once rescued, will provides these services to the player from the main lobby.

The game features sixteen tracks composed by Danny Baranowsky, which are ordered with varying beats per minute, making deeper levels more challenging than earlier ones. The user has the ability to set custom music for each of the game's levels, with an internal algorithm known as Multifeature Beat tracker implemeted in the Essentia framework determining the beats per minute used to set the tempo for the game.

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