Let's Play Dark Souls III [Episode 53 - A Third Time Through the Cathedral]

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Dark Souls III
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Duration: 1:01:00
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This playthrough of Dark Souls III used the Deluxe edition. I played through and completed every DLC in this series. As with all series, I 100% the game in this playthrough. As with all series, this was played on the hardest difficulty in the game: the only one (lol).

Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II. Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.

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