Let's Play Destiny Co-op Part 1 - The Great (?) Race feat. Wanderbot and MrRokwar
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Game Description:
Destiny 's style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game.
Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) missions across Earth (the Cosmodrome), its Moon, Venus, and Mars. PvE story missions can be played either solo or as part of a "fireteam" of up to three players. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small jobs gathered from beacons. Public events happen periodically and any player in the same location can participate. "Strikes" are cooperative missions played with a party of three players that culminate with a major boss. From social spaces (the Tower on Earth, and the Vestian Outpost added by the House of Wolves DLC), players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Raids are advanced cooperative missions designed to be played by a team of six players.
The Crucible contains playlists of PvP modes, including "Control" (6-on-6 point capture), "Clash" (6-on-6 deathmatch), "Rumble" (solo deathmatch), and "Skirmish" (3-on-3 deathmatch with the ability to revive allies). Other modes are available occasionally during time-limited periods, such as "Combined Arms" (a playlist of games on maps with vehicles and turrets), and "Salvage" (a 3-on-3 "king of the hill" game). In Crucible modes, player statistics (such as weapon power and defence) are balanced between players. A special event mode known as "Iron Banner" is periodically offered, which disables balancing, and allows players the chance to earn exclusive items and gear.
Expansion I: The Dark Below
Expansion II: House of Wolves
Expansion III: The Taken King
Destiny features three character classes. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character by selecting its gender, skin color, and grooming the character. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class. Each class has their own specific upgrades, perks, special abilities, and two subclasses that allow the player to finely tune their individual characters to provide a different play style (The Taken King DLC will add a third subclass).
Titans are designed to be "tanks", with a focus on withstanding large amounts of damage to allow close quarters combat. The
Titan's super in the Striker sub-class, "Fist of Havoc", is a ground slamming attack that destroys all enemies in its radius. Its sub-class Defender offers the ability to generate a shield with its "Ward of Dawn" ability. The shield can also provide temporary stat bonuses to other players that step within it.
Warlocks are designed as a spell-caster, with a larger focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities. Its super in the Voidwalker sub-class, "Nova Bomb", is a high-powered grenade. Its sub-class Sunsinger features abilities based around the Solar elemental, with the "Radiance" super allowing the player to temporarily improve their statistics, or revive themselves if killed.
Hunters are designed with a focus on agility and mobility. Its Gunslinger sub-class tree includes stat boosts that award accurate play, a throwing knife attack, the ability to upgrade to a triple jump, and the "Golden Gun" super—a high-powered pistol with limited ammo. Its sub-class Bladedancer has a heavier focus on close combat, offering an extended-range "Blink Strike", and an "Arc Blade" super (which allows the player to quickly dart between and kill enemies with arc energy) with an optional invisibility skill.