Let's Play Donkey Kong Country: Tropical Freeze - Part 24: Unbearable Platforms
Well, if there were ever an example of why the format of the temple levels makes them much more frustrating than they have a right to be, this is it. 5-K, Platform Problems, focuses on three different types of moving platforms, all of which grant many, many opportunities to drop you into a pit because this level is noticeably long for a temple, which makes the lack of checkpoints more annoying than ever. It really doesn't help that I swear the platforms sometimes interfere with your controls slightly, where DK stumbles instead of jumping (it could be player error, but the first four temple levels have plenty of moving platforms and I don't recall such a thing happening in any of them). I normally like platform-centric levels, but this one can get very tiresome.
We also have a boss stage. 5-Boss, Punch Bowl, pits us against a polar bear with a big hammer and a rocking battle theme who can do all sorts of things to give the Kongs a hard time. I'm actually surprised I beat this guy on the first try. (Though it's a good thing I did, because ironically, this boss actually takes significantly longer to get through than 5-K does. Kind of puts it in perspective, I guess?)
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